Sometimes I wonder how Vertigo decides what to publish in single issues and what to publish as an original graphic novel. One might think that the OGN format would be reserved for established creative teams who can draw an audience and convince them to look past the $20 or so investment, while single issues are cheaper and more conducive to sampling a new work from an unknown creator. But while Vertigo has recently published OGNs by Brian Vaughn, Mike Carey, and Bill Willingham, Cairo seems to be a different beast entirely. Writer G. Willow Wilson has never written a comic before this, and doesn’t even seem to have written much fiction. Artist M.K. Perker is similarly low profile; most of his work seems to be in illustration.
So is Vertigo insane for expecting people to buy a $25 hardcover graphic novel by creators with little-to-no fan following? Maybe. Of course, they haven’t exactly had a lot of success launching monthly series, or even miniseries – sales on Faker have been pretty poor for a book by relatively big names. So if the bookstore is the end target, why not give it some pretty packaging? (It’s interesting to note that there are no previews of the book at all on Vertigo’s website. This is kind of baffling, since Vertigo is normally very good at providing samples – they’ve got entire issues available for free.)
All of this is kind of irrelevant to the main point: Is it any good? And the answer is “Yeah, kind of.” Cairo has its strengths and weaknesses, but there are worse candidates for a hardcover OGN.
The basic concept behind the story is simple enough: A diverse cast of characters are brought together by the search for and fight over a magical item. Actually, that might be where the problems start: The cast of Cairo seems too diverse. It seems as though Wilson wanted to include as many political, racial, religious, and gender elements as possible, and the book occasionally feels like a parable about how all the people of the world can come together in the name of a good cause. Which is certainly a nice idea, but it leaves the character interactions feeling a bit forced at times.
Taken individually, though, most of the characters work pretty well. Ashraf is nominally the lead, a drug dealer and smuggler (though only a little fish, so he can still be a good guy) who comes across a magic hookah. He’s a fairly typical rogue with the pretense of looking out for himself. His sister is dating Ali, a journalist who crusades for the rights of the poor and downtrodden. Ali meets Katie, an idealistic American student, when she wanders into a bar looking for directions. Katie was on the same flight into Cairo as Shaheed, another American visiting Cairo for reasons of his own.
Oh, and there’s a female Israeli soldier stranded in Egypt who forcibly enlists Ashraf’s help in getting home. She’s the least organic component of the cast, and the most obvious example of the book’s forced theme of “Can’t we all just get along.” She’s also the least engaging character in the book.
Wilson moves the plot around nicely, though. Ashraf pawns the magical hookah off on the unknowing Shaheed. The hookah’s original owner, a mobster/magician named Nar, kidnaps Ali and his accidental companion, Katie, as motivation for Shaheed to get it back. But tracking down Shaheed becomes more difficult when he finds out why everyone wants the hookah in the first place.
The middle of Cairo is easily the most satisfying, as Wilson and Perker mix the supernatural and mystic with some nice character interaction. There’s an almost Gaiman-esque quality in the way the mortals find themselves wrapped up in bigger, magical matters; it’s obviously bizarre and outlandish, yet everyone adapts to their situations fairly quickly, while the mystical beings seem to have adjusted to modern life as well. There are some wonderful concepts, like the Under Nile, and a nice assortment of demons.
The book loses its uniqueness towards the end, with the aforementioned “Everyone must work together to save the day” cliché coming on rather strong, and the surreal fantasy elements taking a back seat to a fairly standard action movie. The finale doesn’t work to Perker’s strengths, either: Perhaps unsurprisingly for an artist with more of a background in illustration, he doesn’t handle action particularly well.
Perker’s work is otherwise quite nice. It’s generally realistic and simple, though it veers into more cartoonish exaggeration when required, whether for mystical creepiness or just a bit of added character. He has a good grasp of character and expression, though Katie feels bit inconsistent at times.
Cairo may be an odd choice to publish as a hardcover OGN, but it’s a pretty good one, all things considered. At the very least, I like the idea of Vertigo trying something new, both in format and creators, and I don’t mind supporting that. And while it’s a flawed book, it also shows a lot of promise for both Wilson and Perker; hopefully Cairo is a sign of greater things to come.