Category: Comics

  • Why Comics Are Fucking Awesome

    Reasons why I totally love comics. They’re in no order at all.

    • Andy Diggle & Jock on The Losers
    • Scott Pilgrim, by Bryan O’Malley
    • Street Angel
    • Grant Morrison
    • Grant Morrison and Frank Quitely together
    • Warren Ellis when he gets to write whatever the hell he likes
    • Maus
    • Mike Allred
    • Peter Milligan writing whatever the hell he feels like
    • Sandman
    • Chris Ware
    • Chris Claremont’s X-Men (the first time around)
    • John Ostrander’s DCU work (Suicide Squad, Firestorm, Spectre, Hawkman)
    • Bill Sienkiewicz
    • Ninjas
    • Slave Labor
    • Oni Press
    • Vertigo
    • Alan Moore
    • Frank Miller
    • Greg Rucka’s Queen & Country
    • Project Superior
    • Adrian Tomine
    • Mike Carey’s Lucifer
    • Brian Michael Bendis’ Alias
    • J.H. Williams III
    • Owly
    • Brian K. Vaughan and Pia GuerraThere’s probably a lot more that’s just plain slipped my mind. But these are some of the reasons that keep me coming back week after week, month after month.
  • The Losers vol. 3 review

    Let’s be entirely clear about this: There are action movies,
    and then there are Action Movies.  The
    former are cheap and plentiful and can be found at your average movie theatre
    on just about any given weekend.  They
    usually come with a big budget, plentiful advertising, mid-range acting talent
    and a script dragged from the bottom of the “Generic Action Thriller”
    barrel.  They’re made by directors who
    assume that viewers don’t care about characterization as long as they see some
    big explosions, and that spending a lot of money on special effects and CGI is
    a substitute for being intelligent and inventive.  They often compete for the much sought-after
    title of “Shortest Time From Theatrical Release to DVD”.

    The latter are much rarer. 
    Take your vintage Spielberg, Cameron, Tarantino or Rodriguez and look at
    how they make a movie: Big budgets and explosions are still found aplenty, but
    they realize there’s no point in blowing up a building if the audience doesn’t
    care about the people inside, and that all the rock-em sock-em action
    spectaculars in the world don’t make up for a lazy script. 

    Andy Diggle’s The
    Losers
    falls in the latter category. 
    At root, the book is about a team of rogue special forces operatives who
    go around blowing stuff up and shooting people. 
    But Diggle keeps the script smart and snappy, throws in twists and turns
    aplenty, and the artistic team keeps finding ways to show off action sequences
    in ways that grab your attention and hold it down while they pummel it with
    even more breathtaking sequences. 

    This third volume continues The Losers search for Max, the mysterious person pulling strings at
    the CIA and funnelling money around the Goliath Oil Company.  The first part of the story takes them to the
    Persian Gulf kingdom of Qatar, where Max had invested in a seemingly abandoned
    and useless oil rig.  Their arrival is
    not unexpected, though, and the Qatari government soon ropes them into sticky
    situation: The CIA and a terrorist cell are at each other’s throats, and the
    government wants to avoid American bloodshed without actively opposing the
    Anti-American factions within the Royal Family. 

    The art for these opening chapters is provided by Nick
    Dragotta, whose style is a fairly jarring change for those used to Jock’s
    stylish and edgy work on the title.  It
    at times feels a bit too light and cartoonish for the dark and realistic style
    Jock has established, but once you’re past the stylistic differences, it
    becomes clear that Dragotta’s got a style and sense of design all his own.  He turns in some fantastic action sequences,
    including a chase through the streets of Doha and the terrorist attack on the
    CIA office. 

    Ale Garza’s work on Blowback is much more in line with the
    books’ overall style.  Diggle and Garza
    turn the spotlight on Aisha, the freedom fighter, terrorist, CIA informant and
    who-knows-what-else as she attempts to break an old comrade out of CIA holding
    in Turkmenistan.  Aisha goes into all-out
    James Bond mode as she employs deception, disguise and a whole mess of violence
    take down prison guards, soldiers and the CIA. 
    Her nearly-invincible, totally-lethal approach brings to mind Frank
    Miller’s Miho, and she may enjoy her brutal brand of violence more than
    strictly necessary.  The story spends
    expands on her personality and motivations, yet still leaves plenty of
    questions unanswered – such as what the heck she’s doing with The Losers.

    The highlight of the third volume – and perhaps the entire
    series to this point – is The Pass, in which Diggle finally explains the events
    that led The Losers to their current
    path as officially “dead” and rogue agents.  Working as “military advisors” in
    Pakistan in 1998, The Losers are sent
    to eliminate a suspected terrorist connected to Al Qaeda at his stronghold in
    the Khyber Pass.  The plan is simple:
    Stake the place out, wait for Ahmed Fadhil to show up, then signal an airstrike
    with a laser-guided missile. 

    As is usual in The
    Losers
    , everything is not as it seems. 
    Fadhil shows up as scheduled, but the unexpected cargo that arrives
    forces a spontaneous rescue mission. 
    From there, everything spirals out of control as they encounter a secret
    that was supposed to be dead and buried. 
    The status quo seems to change with every page, and Diggle keeps the
    script tight and full of tension. 
    Regular artist Jock returns and makes every page count, from the early
    and carefree days of The Losers to
    the breathtaking conclusion.  The team
    appears more human than ever as they alter their mission parameters to perform
    a truly heroic deed.  The final chapters
    are nearly impossible to put down, and the inevitable “death” of the
    team is heartbreaking.  On top of that,
    the volume ends on a fantastic cliffhanger that makes me wonder if I can stand
    to wait another 6 months for the next trade.

    The Losers shows
    that action and excitement don’t have to preclude intelligence and
    characterization.  Despite a somewhat
    cliched premise, the book remains excellent because of the attention paid to
    the little things: Diggle, Jock and the others have defined each character
    well, given them both large and small motivations, and made sure they’re not
    just cyphers for the advancement of the plot. 
    The story itself remains intelligent and unpredictable – there are
    plenty of unexpected twists and “Ooooh, cool!” moments to be found
    here.

    The relatively poor sales of The Losers continues to be somewhat baffling.  While not every great book can be a hit, The Losers is one of those books that
    really should be.  It’s not a
    particularly artsy, literary or intentionally obtuse book; on the contrary,
    it’s got to be one of the most accessible appealing books on the market.  Put it on film, and it would be right up
    there at the box office with X-Men and Spider-Man.  While the comic market currently marginalizes
    non-superhero books, The Losers is
    one book that deserves to break the pattern. 
    It’s one of the fastest, funniest and most exciting books on the stands,
    and Trifecta just about takes the formula to the max.

  • Lady Snowblood vol. 1 review

    snowblood1.jpgLady Snowblood is the story of an unstoppable and beautiful female assassin who leaves a trail of bloodshed and violence through the criminal underworld as she tracks down the four criminals responsible for destroying her family.

    No, it doesn’t sound terribly original, does it?  And the cover’s not exactly screaming “unique and original”, either.

    In fact, the only thing saving Lady Snowblood from being a complete Kill Bill ripoff is that it was originally published thirty
    years ago, and that the subsequent adaptation was heavily referenced in Tarantino’s film: From the music in the opening credits to the final scene set in a snowy garden, Lady Snowblood
    made an obvious impact on Tarantino. Accordingly, the original manga, written by the creator of Lone Wolf & Cub , is a pretty significant piece of work.

    Set in late-1800s Japan, Yuki  is born in a women’s prison to an inmate serving a life sentence for murder.  No one knows who the father is, since the mother has been sleeping with the guards since she arrived.  Her cellmates finally learn the reason: Not for sexual voracity or even to seek favours, but to bear a child to carry out the vengeance she can not.

    The adult Yuki is a highly paid assassin who pursues her blood vengeance between her
    professional assignments.  Most of this first volume concerns itself with the paying work, primarily as a way of showing how formidable she is. The character teeters on the edge of being completely and utterly invincible, which defuses some of the dramatic tension.  Kazuo Koike balances this by
    making sure not all of the stories revolve around more than simply Lady Snowblood‘s inclination to perform acts of great violence.  While she’s not opposed to slaughtering everyone in sight if that’s what it takes, later chapters in the book require more cunning and subtlety.  One assignment sees her armed with a paintbrush instead of a sword, while the final story involves pickpocketing, rape, murder, and the creative placement of several bodies.  The reader’s question becomes less “is
    she going to make it out of this?” than “what on earth is she doing?”

    Koike centres several stories around the politics and society of turn of the century Japan.  Western economic and political influence is seeping into the country, and there are those who want to embrace it and those who want to turn it away. Lady Snowblood offers a number of observations on the changes in society, from the top minds of the country to the lowest scum in the gutters. It’s often
    secondary to the plotting and carnage, but it adds more depth to the stories: while Lady Snowblood herself can be something of a cypher, the interactions with her environment elevate the story above the simple blood vengeance tale.

    In addition to inspiring Kill Bill, Lady Snowblood has a lot in common with the “Bad Girl” trend in comics that became particularly virulent in the 1990s.  Lady Snowblood is a hot chick, after all, who can pretty much kick any man’s ass.  And like any good bad girl, she frequently ends up naked in the course of her assignments.  One can suggest that it’s because fighting in a kimono isn’t exactly conducive to speed and agility, but few of the similarly attired men seem to view nudity as a strategic
    advantage.  There are some minor misogynistic themes cropping up, but at this point in the series it’s difficult to say if it’s the writer’s work or just a reflection of the setting of the book.  It’s not enough to seriously detract from the story, and as long as “Lady Snowblood gets naked and bloody” doesn’t become a routine plot device, it’s probably not a huge problem.

    Kazuo Kamimura’s illustrations capture the violence and depravity nicely.  Lady Snowblood is beautiful, while her actions are often terrible.  Koike relies on Kamimura to tell much of the story on his own – many sequences have little or no dialogue, and Kamimura depicts the action well.  Most of the fight scenes are expertly choreographed; I can’t quite tell if some are confusing, or if I’m still getting used to reading right-to-left.  Altogether, it’s not surprising that Kamimura’s artwork was used in the film to illustrate some of the backstory of the character.

    The first volume of Lady Snowblood is somewhat lacking in an overall narrative.  The main purpose here is to show off the main character and provide a look at her origin.  As a result, it reads like more
    of a collection of stories than one epic tale.  It’s still a very good collection of stories, introducing an intriquing character and showing off some excellent plots.  Lady Snowblood surpasses all of her imitators in grace, beauty, and ruthlessness; even The Bride would think twice before crossing her. Lady Snowblood is essential reading for fans of Kill Bill and Asian cinema, and a pretty good deal for anyone up a healthy serving for some sex, violence and vengeance.

  • Toronto Film Festival: The Great Yokai War

    I’m not entirely sold on “Takashi Miike: Family Film Maker”.

    Miike is, when he’s on top of his game, and insane genius. Audition and Happiness Of The Katakuris are fantastic, and Gozu, Visitor Q and Dead or Alive are inspired filmmaking. It’s true that he makes a lot of dreck, but you can’t be perfect when you’re making 3 or 4 movies per year. His films are often remembered for their bizarre, often grotesque scenes; while Miike doesn’t get by entirely on shock value, he still knows how to shock, repel, and entertain with graphic sex and violence.

    The Great Yokai War, like last year’s Zebraman, is more or less a family film. There’s some weird stuff here, like a newborn calf-demon and a some occasionally frightening monsters, but for the most part it’s family-friendly. It’s sort of a live-action version of Spirited Away, with a dose of Harry Potter: A young boy finds himself proclaimed the hero of a war between demons and an evil sorceror who’s turning friendly spirits into mechanical monsters. It ends up looking like Power Rangers on a big budget: Cheesy, but with enough enthusiasm and originality to keep the audience entertained.

    The story is children’s entertainment by-the-numbers for most of the film: Unpopular boy, prophecy, reluctant hero, plucky friends, furry sidekick… Miike gets away with it by infusing it with his usual weirdness. The spirits and demons are imaginative and fun: One is a wall with legs, another hops around on one leg, and one just counts beans. It’s not quite enthralling, but there’s enough to provide some laughs and entertainment.

    The final fifteen minutes, though, see Miike break out his usual bag of tricks, as things go from “Kind Of Weird” to “What The Fuck Was That?” While most of the film sticks to a safe formula, it’s fair to say that you’ve never seen anything like the finale to Great Yokai. It shows that Miike doesn’t rely on explicit violence to make a point; it’s just as crazy as anything else he’s done.

    Not entirely essential viewing, but enjoyable for Miike fans and those with an appreciation of the weird and cheesy things in life. If nothing else, rent it and watch the last 15 minutes. No amputations or necrophilia, but perhaps he’s saving that for his big romantic flick.

  • Adrian Tomine is spying on me

    I think a lot of people read Adrian Tomine’s work and say “Hey! That could be me!” His characters seem very real and normal (albeit in an emotionally dysfunctional way), and the fact that they’re generally losers and outcasts makes them an easy identifier for comic book fans.

    But this is just silly. I picked up Summer Blonde a few weeks ago (yes, yes, behind the times), and while “Alter Ego” doesn’t resonate with my personally, the character names are just freakin’ me out. The main character, Martin, doesn’t have any relation, but he’s got a friend named Ryan (me) dating a girl named Beth (my ex). That’s weird enough. But Martin’s dating a girl named Erin, a name shared by my sister and another ex. (Yes, I know, that’s fucked up even without Tomine’s help) And the girl Martin almost has an affair with is named Jenna (my current significant other).

    None of the people in the story have much in common with the people in my life (aside from Ryan dating Beth), but it’s just too weird.

    And yes, I know it’s sad that I’m only starting to read Tomine now. Summer Blonde was awesome, though, I’m going to pick up Sleepwalk soon, and there’s an all-new issue coming out in December. So get off my case.

  • Sin City: A Dame to Kill For review

    Once upon a time, there was a boy.  He was a good boy who always tried to do what
    was right and look after his friends.  He
    had a bit of a wild streak, but he tried to keep it under control.

    One
    day, this boy met a girl.  The girl was
    very, very beautiful.  The boy fell in
    love with the girl, and they were very happy together.

    For a
    while.  Then the girl decided she wanted
    more.  She moved on.

    The boy
    didn’t.

    Or something like that. 
    No one really knows what happened to Dwight before A Dame To Kill For, because Frank Miller hasn’t written that story
    yet.  But it’s probably close
    enough.  As the second chapter of Sin City opens, Dwight isn’t real happy
    with the life he’s living.  It’s a dull,
    grey existence, but he keeps everything under control.  He’s taking pictures of cheating husbands for
    rich jealous wives, working for a fat slob who enjoys his work far too much.

     He
    still performs the occasional good deed – cheating husbands can get out of hand
    when they’re afraid of being caught – but for the most part, Dwight keeps a low
    profile. He keeps his cool.  He stays in
    control.

     Then one day, the girl comes back.  The girl – whose name is Ava – made a
    mistake.  The man she left Dwight for had
    money and style and charm, but he also had a few nasty tendencies that have
    recently come to light.  She asks Dwight
    for help, and Dwight refuses.  But then
    he starts to think about it…

     To say
    much more about the plot would be to risk spoiling it. A Dame To Kill For is full of twists and turns and lies and
    betrayals.  It’s all about love, lust,
    and the grey area in between.  Even when
    Dwight’s doing the wrong thing, it’s hard to blame him; can you really blame a
    guy for the things he does for love?

     Dwight
    is probably Miller’s best defined and most relatable character.  He’s about as close to a regular guy as
    you’re likely to find in Sin City, being neither an ex-cop out for revenge nor
    a drunken psychopath.  Dwight’s easy to
    like: He screws up, but he always seems to do it for the right reason.  He’s a knight in tarnished armour who always
    wants to do the right thing, even if he doesn’t always think it

    While The Hard Goodbye was Marv’s book, the
    big lug gets put to much better use in A
    Dame to Kill For
    .  While Hard Goodbye used Marv as the framework
    for the story, Dameallows us to see
    Marv from the outside.  Dwight summarizes
    Marv perfectly: Marv’s not stupid or insane or anything simple like that:
    “It’s like there’s nothing wrong with Marv, nothing at all – except that
    he had the rotten luck of being born at the wrong time in history … He’d be
    right at home on some ancient battlefield, swinging an ax into somebody’s
    face.”

    For all
    that, and despite being a pretty decent guy, Marv is still just a tool; he’s a
    fighting dog to be pointed at the target and let loose. Dame To Kill For is Dwight’s story, so while Marv gets to show up
    and inflict some much-deserved violence, his overall impact on the plot is
    fairly low.  He does offer some great
    insights into the music of Merle Haggard, though.

     Dame takes advantage of the cast and
    settings introduced in Hard Goodbye.  While Marv blasted through town like a
    locomotive, Dwight takes his time.  Just
    as Marv gets some better definition, so too do the girls of Old Town –
    including the soon-to-be-deceased Goldie – the mob, and the Sin City police
    force.  While Dwight is clearly the main
    character, his supporting cast is far better defined than Marv’s.  Everyone serves their purpose in the plot,
    and everyone seems like a legitimate character. 
    And if Dame accomplished no
    other purpose than to introducing deadly little Miho, Miller would still have
    done a great, great thing. 

    While Hard Goodbye gave Miller the freedom to
    do whatever he wanted with his own toys, Dame
    To Kill For
    is a far more focused and evolved work.  There’s a clear purpose and direction at all
    points, even if that purpose turns out to be a lie and the direction a wrong
    turn.  This is the point where Sin City
    moved from being a side project by a guy who usually did superheroes into one
    of the most vital and artistic comics of the last decade.  It’s a prime example of what creators can do
    with the medium, if they’re only willing to take the risk.

     

    This
    volume also represents the point where Miller really kicked his artwork into
    high gear.  While his earlier work could
    be inconsistent at times, here Miller is fully locked into his Sin City
    style.  Characters are defined by smoke
    and shadows and curves, and Miller’s phenomenal storytelling ensures that every
    detail is captured perfectly.  Ava’s
    entrance is a work of art; as glamourous and elegant as Ingrid Bergman, but twice
    as much trouble.  Miller’s original
    covers for the series are some of the most striking pieces of cover art you’re
    likely to see: In an era of pinups and exaggerated anatomy, Miller’s sense of
    design easily set him apart.  His
    constantly evolving style has inspired a slew of imitators over the years, but
    not even Jim Lee has managed to capture Miller’s magic.

     A Dame to Kill For isn’t included in the
    Sin City film, which is somewhat puzzling; unlike Big Fat Kill, it shares overlaps with both Hard Goodbye and Yellow Bastard.  Marv’s own story bumps into Dwight’s on
    several occasions, just as Dwight unknowingly crosses paths with Hartigan.  But Dame is probably the most complex and involving
    story of Sin City, so one might hope it’s being set aside for its own movie.

    But
    while it doesn’t fit into the movie, it still provides the backstory and setup
    for The Big Fat Kill, which is a part
    of Rodriguez’s tapestry.  More than that,
    though, this is simply one of the best stories of Miller’s career, and one of
    the definitive Sin City stories: It’s
    full of beautiful women, dangerous men, brutal violence, hot sex and
    treachery.  While Hard Goodbye represented Miller firing on all cylinders, A Dame To Kill For is Miller driving
    full speed through a twisting mountain highway. 
    In a career that includes definitive runs on Daredevil and Batman, it’s Sin City that may stand as Miller’s
    greatest achievement, and A Dame To Kill
    For
    is the best of the best.