You probably know the story.
A child retreats into a fantasy world, which may or may not be real, to escape the problems she is experiencing in the real world. In the end, she learns a valuable lesson and is better able to face her fears.
The first thing the concept of I Kill Giants reminds me of is Terry Gilliam’s Tideland, a particularly demented escape-from-reality fantasy that’s not particularly good. There’s Pan’s Labyrinth, or even My Neighbour Totoro.
I Kill Giants has many familiar parts: A would-be friend who is initially rejected; a kind guidance counsellor who wants to help; a school bully; a big sister who’s trying to hold everything together. It definitely feels like something you’ve read or seen before.
So all that said, you might be expecting a fairly negative review.But as it turns out, I Kill Giants is one of the best comics I’ve read in a long time.
Why does it work? These stories are familiar because they resonate; everyone remembers being a child, and everyone has some fantasies about escaping real life for something better, happier, or more exciting. (See also Gilliam’s Brazil for one of the best examples.)
I Kill Giants, in particular, works because it’s honest, even if it’s honest about lies and fantasies. The protagonist, Barbara, is unvarnished: She’s rude, arrogant, dismissive of people who are trying to help her, and occasionally violent.In fact, it’s easy to interpret the early chapters as the story of a girl with serious mental health issues. If you’re the sort of person who needs a likeable, easily relatable character, this may not be for you.
But Barbara’s rough edges make the story’s eventual payoff far more rewarding: We grow to like her, even love her, because it’s not forced upon us. We learn about her gradually, and come to understand her view of the world. (For my part, I totally fell for her when she explains the origin of her hammer’s name.)
The other key to the book is the art of JM Ken Niimura, a relative newcomer to North American comics, and his work with writer Joe Kelly. Niimura’s a bit rough around the edges – action scenes don’t always come off as clearly as they could – but it frequently works to the story’s advantage. His sketchy, manga-influenced art captures the characters perfectly, particularly Barbara: As the story and her mood shift, Niimura’s art keeps up with it.
The mythical, monstrous, possibly imaginary giants are wonderfully realized as well: Vague and threatening, likely influenced by any number of sources without looking like any sort of monster in particular. His covers, too, are beautiful, though they aren’t reproduced in the trade.
And Kelly, for his part, is brave enough to let Niimura tell some of the most important parts of the story himself. Because Barbara’s problems are rarely on the surface, much of the story is left to the audience’s interpretation of events, which is chiefly influenced by Niimura’s visuals. Some of the final scenes in the book are largely wordless, and have some of the greatest impact you’ll find in a graphic novel.
I’ve stayed away from describing the plot, since I Kill Giants benefits, at least on a first reading, from the story’s ambiguity and mystery: Kelly & Niimura keep things vague enough to be mysterious, but not so obscure to be actively frustrating. (There’s one cop-out, with scratched out text in a speech balloon, but itworks quite well in the context of the story.) Truth be told, I had the impression the story was about something else entirely, given some preview art. It’s not really a mystery, and I’m not sure you could really “spoil” such a story, but it’s structured in an incredibly rewarding fashion: It works as well on subsequent reads as it did the first time around, but for different reasons.
I Kill Giants is contradictory is many ways: It’s a tried-and-true formula and concept, but executed in an unconventional fashion. Perhaps that’s why it works so well: It’s a story we all know, but presented in a way that still gives us something new.It’s predictable in its way, but also holds as much emotional impact as any comic I’ve read in a long time. A must-read.
(There’s an interview with Kelly and some preview art at CBR.)